Ping.
With the examination session over and two weeks since my last post, it's a high time to post something again.
First and foremost, I am very happy that I managed not to fuck up majorly during this session, even though it was one of the most difficult to date. 79% average is really really good, compared to what I was expecting. Numeric Methods and Concurrent Programming made this term look grim, but hey, I'm still alive and going!
Other than that... The little discussion in the previous post's comments has led me into developing a game with Zvitruolis. Nothing too grand to look at right now, but everything is going in quite a comfortable pace. The basic premise of the project may look ridiculous (a Java game???), but right now it's working quite alright and there isn't much of the notorious Java lagging. Maybe JVM 6.0 is actually fast enough to keep up with the requirements for a normal 3D game?
More about things in the next couple of days. Right now my brain is drained by the exams, thank you very much.
RIGHT NOW: Writing rotation implementation in the physics engine of the game. Some serious shit, I can tell you that.
First and foremost, I am very happy that I managed not to fuck up majorly during this session, even though it was one of the most difficult to date. 79% average is really really good, compared to what I was expecting. Numeric Methods and Concurrent Programming made this term look grim, but hey, I'm still alive and going!
Other than that... The little discussion in the previous post's comments has led me into developing a game with Zvitruolis. Nothing too grand to look at right now, but everything is going in quite a comfortable pace. The basic premise of the project may look ridiculous (a Java game???), but right now it's working quite alright and there isn't much of the notorious Java lagging. Maybe JVM 6.0 is actually fast enough to keep up with the requirements for a normal 3D game?
More about things in the next couple of days. Right now my brain is drained by the exams, thank you very much.
RIGHT NOW: Writing rotation implementation in the physics engine of the game. Some serious shit, I can tell you that.

